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foam-extend4.1-coherent-io/applications/utilities/mesh/generation/blockMesh/blockBoundary.C

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
\\ / O peration |
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\\ / A nd | For copyright notice see file Copyright
\\/ M anipulation |
-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
private member of block. Creates boundary patches for the block
\*---------------------------------------------------------------------------*/
#include "error.H"
#include "block.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void Foam::block::blockBoundary()
{
label ni = blockDef_.n().x();
label nj = blockDef_.n().y();
label nk = blockDef_.n().z();
// x-direction
label wallLabel = 0;
label wallCellLabel = 0;
// x-min
boundaryPatches_[wallLabel].setSize(nj*nk);
for (label k = 0; k <= nk - 1; k++)
{
for (label j = 0; j <= nj - 1; j++)
{
boundaryPatches_[wallLabel][wallCellLabel].setSize(4);
// set the points
boundaryPatches_[wallLabel][wallCellLabel][0] =
vtxLabel(0, j, k);
boundaryPatches_[wallLabel][wallCellLabel][1] =
vtxLabel(0, j, k + 1);
boundaryPatches_[wallLabel][wallCellLabel][2] =
vtxLabel(0, j + 1, k + 1);
boundaryPatches_[wallLabel][wallCellLabel][3] =
vtxLabel(0, j + 1, k);
// update the counter
wallCellLabel++;
}
}
// x-max
wallLabel++;
wallCellLabel = 0;
boundaryPatches_[wallLabel].setSize(nj*nk);
for (label k = 0; k <= nk - 1; k++)
{
for (label j = 0; j <= nj - 1; j++)
{
boundaryPatches_[wallLabel][wallCellLabel].setSize(4);
// set the points
boundaryPatches_[wallLabel][wallCellLabel][0] =
vtxLabel(ni, j, k);
boundaryPatches_[wallLabel][wallCellLabel][1] =
vtxLabel(ni, j+1, k);
boundaryPatches_[wallLabel][wallCellLabel][2] =
vtxLabel(ni, j+1, k+1);
boundaryPatches_[wallLabel][wallCellLabel][3] =
vtxLabel(ni, j, k+1);
// update the counter
wallCellLabel++;
}
}
// y-direction
// y-min
wallLabel++;
wallCellLabel = 0;
boundaryPatches_[wallLabel].setSize(ni*nk);
for (label i = 0; i <= ni - 1; i++)
{
for (label k = 0; k <= nk - 1; k++)
{
boundaryPatches_[wallLabel][wallCellLabel].setSize(4);
// set the points
boundaryPatches_[wallLabel][wallCellLabel][0] =
vtxLabel(i, 0, k);
boundaryPatches_[wallLabel][wallCellLabel][1] =
vtxLabel(i + 1, 0, k);
boundaryPatches_[wallLabel][wallCellLabel][2] =
vtxLabel(i + 1, 0, k + 1);
boundaryPatches_[wallLabel][wallCellLabel][3] =
vtxLabel(i, 0, k + 1);
// update the counter
wallCellLabel++;
}
}
// y-max
wallLabel++;
wallCellLabel = 0;
boundaryPatches_[wallLabel].setSize(ni*nk);
for (label i = 0; i <= ni - 1; i++)
{
for (label k = 0; k <= nk - 1; k++)
{
boundaryPatches_[wallLabel][wallCellLabel].setSize(4);
// set the points
boundaryPatches_[wallLabel][wallCellLabel][0] =
vtxLabel(i, nj, k);
boundaryPatches_[wallLabel][wallCellLabel][1] =
vtxLabel(i, nj, k + 1);
boundaryPatches_[wallLabel][wallCellLabel][2] =
vtxLabel(i + 1, nj, k + 1);
boundaryPatches_[wallLabel][wallCellLabel][3] =
vtxLabel(i + 1, nj, k);
// update the counter
wallCellLabel++;
}
}
// z-direction
// z-min
wallLabel++;
wallCellLabel = 0;
boundaryPatches_[wallLabel].setSize(ni*nj);
for (label i = 0; i <= ni - 1; i++)
{
for (label j = 0; j <= nj - 1; j++)
{
boundaryPatches_[wallLabel][wallCellLabel].setSize(4);
// set the points
boundaryPatches_[wallLabel][wallCellLabel][0] =
vtxLabel(i, j, 0);
boundaryPatches_[wallLabel][wallCellLabel][1] =
vtxLabel(i, j + 1, 0);
boundaryPatches_[wallLabel][wallCellLabel][2] =
vtxLabel(i + 1, j + 1, 0);
boundaryPatches_[wallLabel][wallCellLabel][3] =
vtxLabel(i + 1, j, 0);
// update the counter
wallCellLabel++;
}
}
// z-max
wallLabel++;
wallCellLabel = 0;
boundaryPatches_[wallLabel].setSize(ni*nj);
for (label i = 0; i <= ni - 1; i++)
{
for (label j = 0; j <= nj - 1; j++)
{
boundaryPatches_[wallLabel][wallCellLabel].setSize(4);
// set the points
boundaryPatches_[wallLabel][wallCellLabel][0] =
vtxLabel(i, j, nk);
boundaryPatches_[wallLabel][wallCellLabel][1] =
vtxLabel(i + 1, j, nk);
boundaryPatches_[wallLabel][wallCellLabel][2] =
vtxLabel(i + 1, j + 1, nk);
boundaryPatches_[wallLabel][wallCellLabel][3] =
vtxLabel(i, j + 1, nk);
// update the counter
wallCellLabel++;
}
}
}
// ************************************************************************* //