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foam-extend4.1-coherent-io/applications/utilities/postProcessing/graphics/PV3FoamReader/vtkPV3Foam/vtkPV3FoamAddFaceSetMesh.C

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright held by original author
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Description
\*---------------------------------------------------------------------------*/
#include "vtkPV3Foam.H"
// Foam includes
#include "faceSet.H"
#include "vtkPV3FoamInsertNextPoint.H"
// VTK includes
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkCellArray.h"
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void Foam::vtkPV3Foam::addFaceSetMesh
(
const fvMesh& mesh,
const faceSet& fSet,
vtkPolyData* vtkmesh
)
{
if (debug)
{
Info<< "entered add face set internal mesh" << endl;
}
// Construct primitivePatch of faces in fSet.
const faceList& meshFaces = mesh.allFaces();
faceList patchFaces(fSet.size());
label faceI = 0;
forAllConstIter(faceSet, fSet, iter)
{
patchFaces[faceI++] = meshFaces[iter.key()];
}
// Use all points: support for inactive points and faces.
// HJ, 28/Mar/2009
primitiveFacePatch p(patchFaces, mesh.allPoints());
// The balance of this routine should be identical to addPatchMesh
// Convert Foam mesh vertices to VTK
const pointField& points = p.localPoints();
vtkPoints *vtkpoints = vtkPoints::New();
vtkpoints->Allocate(points.size());
forAll(points, i)
{
vtkPV3FoamInsertNextPoint(vtkpoints, points[i]);
}
vtkmesh->SetPoints(vtkpoints);
vtkpoints->Delete();
// Add faces as polygons
const faceList& faces = p.localFaces();
vtkCellArray* vtkcells = vtkCellArray::New();
vtkcells->Allocate(p.size());
forAll(faces, faceI)
{
const face& f = faces[faceI];
vtkIdType nodeIds[f.size()];
forAll (f, fp)
{
nodeIds[fp] = f[fp];
}
vtkcells->InsertNextCell(f.size(), nodeIds);
}
vtkmesh->SetPolys(vtkcells);
vtkcells->Delete();
}
// ************************************************************************* //