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foam-extend4.1-coherent-io/tutorials/solidMechanics/elasticSolidFoam/slidingFrictionBall/constant/polyMesh/boundary

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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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| \\ / O peration | Version: 3.0 |
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| \\ / A nd | Web: http://www.extend-project.de |
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| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class polyBoundaryMesh;
location "constant/polyMesh";
object boundary;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
10
(
topBrickDown
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{
type patch;
nFaces 100;
startFace 9750;
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}
topBrickUp
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{
type patch;
nFaces 100;
startFace 9850;
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}
bottomBrickDown
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{
type patch;
nFaces 100;
startFace 9950;
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}
bottomBrickUp
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{
type patch;
nFaces 100;
startFace 10050;
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}
bottomBrickLeft
{
type patch;
nFaces 25;
startFace 10150;
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}
bottomBrickRight
{
type patch;
nFaces 25;
startFace 10175;
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}
topBrickLeft
{
type patch;
nFaces 25;
startFace 10200;
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}
topBrickRight
{
type patch;
nFaces 25;
startFace 10225;
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}
back
{
type empty;
nFaces 5000;
startFace 10250;
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}
front
{
type empty;
nFaces 5000;
startFace 15250;
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}
)
// ************************************************************************* //