/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | foam-extend: Open Source CFD |
| \\ / O peration | Version: 4.1 |
| \\ / A nd | Web: http://www.foam-extend.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object extrudeProperties;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Where to get surface from: either from surface ('surface') or
// from (flipped) patch of existing case ('patch')
constructFrom patch; //surface;
// If construct from (flipped) patch
sourceCase "$FOAM_RUN/icoFoam/cavity";
sourcePatch movingWall;
// Flip surface normals before usage.
flipNormals false;
// If construct from surface
surface "movingWall.sMesh";
// Do front and back need to be merged? Usually only makes sense for 360
// degree wedges.
mergeFaces true;
//- Linear extrusion in point-normal direction
//extrudeModel linearNormal;
//- Wedge extrusion. If nLayers is 1 assumes symmetry around plane.
extrudeModel wedge;
//- Extrudes into sphere around (0 0 0)
//extrudeModel linearRadial;
//- Extrudes into sphere with grading according to pressure (atmospherics)
//extrudeModel sigmaRadial;
nLayers 20;
wedgeCoeffs
axisPt (0 0.1 0);
axis (-1 0 0);
angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
linearNormalCoeffs
thickness 0.05;
linearRadialCoeffs
R 0.1;
sigmaRadialCoeffs
RTbyg 1;
pRef 1;
pStrat 1;