2010-05-12 13:27:55 +00:00
|
|
|
/*---------------------------------------------------------------------------*\
|
|
|
|
========= |
|
2013-12-11 16:09:41 +00:00
|
|
|
\\ / F ield | foam-extend: Open Source CFD
|
2018-05-29 07:35:20 +00:00
|
|
|
\\ / O peration | Version: 4.1
|
2015-05-17 13:32:07 +00:00
|
|
|
\\ / A nd | Web: http://www.foam-extend.org
|
|
|
|
\\/ M anipulation | For copyright notice see file Copyright
|
2010-05-12 13:27:55 +00:00
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
License
|
2013-12-11 16:09:41 +00:00
|
|
|
This file is part of foam-extend.
|
2010-05-12 13:27:55 +00:00
|
|
|
|
2013-12-11 16:09:41 +00:00
|
|
|
foam-extend is free software: you can redistribute it and/or modify it
|
2010-05-12 13:27:55 +00:00
|
|
|
under the terms of the GNU General Public License as published by the
|
2013-12-11 16:09:41 +00:00
|
|
|
Free Software Foundation, either version 3 of the License, or (at your
|
2010-05-12 13:27:55 +00:00
|
|
|
option) any later version.
|
|
|
|
|
2013-12-11 16:09:41 +00:00
|
|
|
foam-extend is distributed in the hope that it will be useful, but
|
|
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
General Public License for more details.
|
2010-05-12 13:27:55 +00:00
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
2013-12-11 16:09:41 +00:00
|
|
|
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
|
2010-05-12 13:27:55 +00:00
|
|
|
|
|
|
|
\*---------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
#include "extrude2DMesh.H"
|
|
|
|
#include "polyMesh.H"
|
|
|
|
#include "directTopoChange.H"
|
|
|
|
|
|
|
|
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
|
|
|
|
|
|
|
|
namespace Foam
|
|
|
|
{
|
|
|
|
|
|
|
|
defineTypeNameAndDebug(extrude2DMesh, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
|
|
|
|
|
|
|
|
|
|
|
|
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
|
|
|
|
|
|
|
|
// Construct from mesh
|
|
|
|
Foam::extrude2DMesh::extrude2DMesh(const polyMesh& mesh)
|
|
|
|
:
|
|
|
|
mesh_(mesh)
|
|
|
|
{}
|
|
|
|
|
|
|
|
|
|
|
|
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
|
|
|
|
|
|
|
|
void Foam::extrude2DMesh::setRefinement
|
|
|
|
(
|
|
|
|
const direction extrudeDir,
|
|
|
|
const scalar thickness,
|
|
|
|
const label frontPatchI,
|
|
|
|
directTopoChange& meshMod
|
|
|
|
) const
|
|
|
|
{
|
|
|
|
for (label cellI = 0; cellI < mesh_.nCells(); cellI++)
|
|
|
|
{
|
|
|
|
meshMod.addCell
|
|
|
|
(
|
|
|
|
-1, //masterPointID,
|
|
|
|
-1, //masterEdgeID,
|
|
|
|
-1, //masterFaceID,
|
|
|
|
cellI, //masterCellID,
|
|
|
|
mesh_.cellZones().whichZone(cellI) //zoneID
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Generate points
|
|
|
|
// ~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
forAll(mesh_.points(), pointI)
|
|
|
|
{
|
|
|
|
meshMod.addPoint
|
|
|
|
(
|
|
|
|
mesh_.points()[pointI],
|
|
|
|
pointI,
|
|
|
|
-1, // zoneID
|
|
|
|
true // inCell
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Info<< "Adding offsetted points." << nl << endl;
|
|
|
|
forAll(mesh_.points(), pointI)
|
|
|
|
{
|
|
|
|
point newPoint(mesh_.points()[pointI]);
|
|
|
|
newPoint[extrudeDir] = thickness;
|
|
|
|
|
|
|
|
meshMod.addPoint
|
|
|
|
(
|
|
|
|
newPoint,
|
|
|
|
pointI,
|
|
|
|
-1, // zoneID
|
|
|
|
true // inCell
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Generate faces
|
|
|
|
// ~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
const faceList& faces = mesh_.faces();
|
|
|
|
const polyBoundaryMesh& patches = mesh_.boundaryMesh();
|
|
|
|
|
|
|
|
for (label faceI = 0; faceI < mesh_.nInternalFaces(); faceI++)
|
|
|
|
{
|
|
|
|
label zoneID = mesh_.faceZones().whichZone(faceI);
|
|
|
|
bool zoneFlip = false;
|
|
|
|
if (zoneID != -1)
|
|
|
|
{
|
|
|
|
const faceZone& fZone = mesh_.faceZones()[zoneID];
|
|
|
|
zoneFlip = fZone.flipMap()[fZone.whichFace(faceI)];
|
|
|
|
}
|
|
|
|
|
|
|
|
face newFace(4);
|
|
|
|
const face& f = faces[faceI];
|
|
|
|
newFace[0] = f[0];
|
|
|
|
newFace[1] = f[1];
|
|
|
|
newFace[2] = f[1]+mesh_.nPoints();
|
|
|
|
newFace[3] = f[0]+mesh_.nPoints();
|
|
|
|
|
|
|
|
meshMod.addFace
|
|
|
|
(
|
|
|
|
newFace,
|
|
|
|
mesh_.faceOwner()[faceI], // own
|
|
|
|
mesh_.faceNeighbour()[faceI], // nei
|
|
|
|
-1, // masterPointID
|
|
|
|
-1, // masterEdgeID
|
|
|
|
faceI, // masterFaceID
|
|
|
|
false, // flipFaceFlux
|
|
|
|
-1, // patchID
|
|
|
|
zoneID, // zoneID
|
|
|
|
zoneFlip // zoneFlip
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
forAll(patches, patchI)
|
|
|
|
{
|
|
|
|
label startFaceI = patches[patchI].start();
|
|
|
|
label endFaceI = startFaceI + patches[patchI].size();
|
|
|
|
|
|
|
|
for (label faceI = startFaceI; faceI < endFaceI; faceI++)
|
|
|
|
{
|
|
|
|
label zoneID = mesh_.faceZones().whichZone(faceI);
|
|
|
|
bool zoneFlip = false;
|
|
|
|
if (zoneID != -1)
|
|
|
|
{
|
|
|
|
const faceZone& fZone = mesh_.faceZones()[zoneID];
|
|
|
|
zoneFlip = fZone.flipMap()[fZone.whichFace(faceI)];
|
|
|
|
}
|
|
|
|
|
|
|
|
face newFace(4);
|
|
|
|
const face& f = faces[faceI];
|
|
|
|
newFace[0] = f[0];
|
|
|
|
newFace[1] = f[1];
|
|
|
|
newFace[2] = f[1]+mesh_.nPoints();
|
|
|
|
newFace[3] = f[0]+mesh_.nPoints();
|
|
|
|
|
|
|
|
meshMod.addFace
|
|
|
|
(
|
|
|
|
newFace,
|
|
|
|
mesh_.faceOwner()[faceI], // own
|
|
|
|
-1, // nei
|
|
|
|
-1, // masterPointID
|
|
|
|
-1, // masterEdgeID
|
|
|
|
faceI, // masterFaceID
|
|
|
|
false, // flipFaceFlux
|
|
|
|
patchI, // patchID
|
|
|
|
zoneID, // zoneID
|
|
|
|
zoneFlip // zoneFlip
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Generate front and back faces
|
|
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
forAll(mesh_.cells(), cellI)
|
|
|
|
{
|
|
|
|
const cell& cFaces = mesh_.cells()[cellI];
|
|
|
|
|
|
|
|
// Make a loop out of faces.
|
|
|
|
const face& f = faces[cFaces[0]];
|
|
|
|
|
|
|
|
face frontFace(cFaces.size());
|
|
|
|
frontFace[0] = f[0];
|
|
|
|
|
|
|
|
label nextPointI = f[1];
|
|
|
|
label nextFaceI = cFaces[0];
|
|
|
|
|
|
|
|
for (label i = 1; i < frontFace.size(); i++)
|
|
|
|
{
|
|
|
|
frontFace[i] = nextPointI;
|
|
|
|
|
|
|
|
// Find face containing pointI
|
|
|
|
forAll(cFaces, cFaceI)
|
|
|
|
{
|
|
|
|
label faceI = cFaces[cFaceI];
|
|
|
|
if (faceI != nextFaceI)
|
|
|
|
{
|
|
|
|
const face& f = faces[faceI];
|
|
|
|
|
|
|
|
if (f[0] == nextPointI)
|
|
|
|
{
|
|
|
|
nextPointI = f[1];
|
|
|
|
nextFaceI = faceI;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if (f[1] == nextPointI)
|
|
|
|
{
|
|
|
|
nextPointI = f[0];
|
|
|
|
nextFaceI = faceI;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Add back face.
|
|
|
|
meshMod.addFace
|
|
|
|
(
|
|
|
|
frontFace.reverseFace(),
|
|
|
|
cellI, // own
|
|
|
|
-1, // nei
|
|
|
|
-1, // masterPointID
|
|
|
|
-1, // masterEdgeID
|
|
|
|
cFaces[0], // masterFaceID
|
|
|
|
false, // flipFaceFlux
|
|
|
|
frontPatchI, // patchID
|
|
|
|
-1, // zoneID
|
|
|
|
false // zoneFlip
|
|
|
|
);
|
|
|
|
|
|
|
|
// Offset to create front face.
|
|
|
|
forAll(frontFace, fp)
|
|
|
|
{
|
|
|
|
frontFace[fp] += mesh_.nPoints();
|
|
|
|
}
|
|
|
|
meshMod.addFace
|
|
|
|
(
|
|
|
|
frontFace,
|
|
|
|
cellI, // own
|
|
|
|
-1, // nei
|
|
|
|
-1, // masterPointID
|
|
|
|
-1, // masterEdgeID
|
|
|
|
cFaces[0], // masterFaceID
|
|
|
|
false, // flipFaceFlux
|
|
|
|
frontPatchI, // patchID
|
|
|
|
-1, // zoneID
|
|
|
|
false // zoneFlip
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ************************************************************************* //
|