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foam-extend4.1-coherent-io/tutorials/solidMechanics/elasticSolidFoam/slidingFrictionBall/0/U

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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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| \\ / O peration | Version: 4.0 |
2015-05-17 13:55:59 +00:00
| \\ / A nd | Web: http://www.foam-extend.org |
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| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class volVectorField;
location "0";
object U;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
dimensions [0 1 0 0 0 0 0];
internalField uniform (0 0 0);
boundaryField
{
topBrickUp
{
type timeVaryingFixedDisplacement;
outOfBounds clamp;
fileName "$FOAM_CASE/constant/timeVsTopDisp";
value uniform (0 0 0);
}
bottomBrickDown
{
type fixedDisplacement;
value uniform (0 0 0);
}
topBrickDown
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{
type solidContact;
master yes;
contactActive yes;
rigidMaster no;
shadowPatch bottomBrickUp;
interpolationMethod ggi;
//interpolationMethod patchToPatch;
projectionAlgo visible;
projectionDir contactSphere;
//projectionDir vector;
correctionFrequency 10;
normalContactModel standardPenalty;
standardPenaltyNormalModelDict
{
relaxationFactor 0.1;
penaltyScale 1;
returnScale 1.5;
contactGapTol 1e-7;
limitPenetration no;
penetrationLimit -0.03;
limitPressure no;
pressureLimit 1e12;
correctMissedVertices yes;
distanceMethod point;
//distanceMethod face;
oscillationCorrection yes;
smoothingSteps 1;
infoFrequency 10;
}
//frictionContactModel frictionless;
frictionContactModel standardPenalty;
standardPenaltyFrictionModelDict
{
relaxationFactor 0.1;
penaltyScale 1;
oscillationCorrection yes;
smoothingSteps 1;
infoFrequency 10;
frictionLaw coulomb;
frictionLawDict
{
frictionCoeff 0.1;
}
}
value uniform (0 0 0);
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}
bottomBrickUp
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{
type solidContact;
shadowPatch topBrickDown;
master no;
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contactActive yes;
value uniform (0 0 0);
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}
bottomBrickLeft
{
type solidTraction;
traction uniform ( 0 0 0 );
pressure uniform 0;
value uniform (0 0 0);
}
bottomBrickRight
{
type solidTraction;
traction uniform ( 0 0 0 );
pressure uniform 0;
value uniform (0 0 0);
}
topBrickLeft
{
type solidTraction;
traction uniform ( 0 0 0 );
pressure uniform 0;
value uniform (0 0 0);
}
topBrickRight
{
type solidTraction;
traction uniform ( 0 0 0 );
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pressure uniform 0;
value uniform (0 0 0);
}
back
{
type empty;
}
front
{
type empty;
}
}
// ************************************************************************* //