2010-05-12 13:27:55 +00:00
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/*---------------------------------------------------------------------------*\
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========= |
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2013-12-11 16:09:41 +00:00
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\\ / F ield | foam-extend: Open Source CFD
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2010-05-12 13:27:55 +00:00
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\\ / O peration |
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2013-12-11 16:09:41 +00:00
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\\ / A nd | For copyright notice see file Copyright
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2010-05-12 13:27:55 +00:00
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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2013-12-11 16:09:41 +00:00
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This file is part of foam-extend.
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2010-05-12 13:27:55 +00:00
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2013-12-11 16:09:41 +00:00
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foam-extend is free software: you can redistribute it and/or modify it
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2010-05-12 13:27:55 +00:00
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under the terms of the GNU General Public License as published by the
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2013-12-11 16:09:41 +00:00
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Free Software Foundation, either version 3 of the License, or (at your
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2010-05-12 13:27:55 +00:00
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option) any later version.
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2013-12-11 16:09:41 +00:00
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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2010-05-12 13:27:55 +00:00
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You should have received a copy of the GNU General Public License
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2013-12-11 16:09:41 +00:00
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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2010-05-12 13:27:55 +00:00
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Class
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Foam::hexBlock
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Description
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Hex block definition used in the cfx converter.
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SourceFiles
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hexBlock.C
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\*---------------------------------------------------------------------------*/
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#ifndef hexBlock_H
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#define hexBlock_H
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#include "labelList.H"
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#include "pointField.H"
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#include "faceList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class hexBlock Declaration
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\*---------------------------------------------------------------------------*/
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class hexBlock
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{
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// Private data
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//- Handedness of the block
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enum handed
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{
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noPoints,
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right,
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left
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};
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//- Number of point in each direction
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label xDim_;
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label yDim_;
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label zDim_;
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//- Handedness of the block
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handed blockHandedness_;
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//- List of points
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pointField points_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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hexBlock(const hexBlock&);
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//- Disallow default bitwise assignment
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void operator=(const hexBlock&);
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//- Vertex addressing inside the block
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inline label vtxLabel(label i, label j, label k) const;
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public:
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// Constructors
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//- Construct from components
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hexBlock(const label nx, const label ny, const label nz);
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// Member Functions
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//- Number of points
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label xDim() const
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{
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return xDim_;
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}
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label yDim() const
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{
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return yDim_;
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}
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label zDim() const
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{
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return zDim_;
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}
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label nBlockPoints() const
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{
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return (xDim_ + 1)*(yDim_ + 1)*(zDim_ + 1);
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}
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label nBlockCells() const
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{
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return xDim_*yDim_*zDim_;
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}
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//- Return block points
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const pointField& points() const
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{
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if (blockHandedness_ == noPoints)
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{
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FatalErrorIn("hexBlock::points() const")
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<< "points not read in yet"
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<< abort(FatalError);
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}
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return points_;
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}
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//- Return block cells
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labelListList blockCells() const;
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//- Return block patch faces given direction and range limits
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// From the cfx manual: direction
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// 0 = solid (3-D patch),
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// 1 = high i, 2 = high j, 3 = high k
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// 4 = low i, 5 = low j, 6 = low k
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faceList patchFaces(label direc, const labelList& range) const;
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//- Read block points
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void readPoints(Istream&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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