// check for "points" in all of the result directories
bool meshMoving = true;
if (Times.size() > 2)
{
for (label n1 = 2; n1 < Times.size() && meshMoving; ++n1)
meshMoving = IOobject
(
"points",
Times[n1].name(),
polyMesh::meshSubDir,
mesh,
IOobject::NO_READ
).headerOk();
}
else
meshMoving = false;