IOobject ioPoints
(
"points",
runTime.timeName(),
mesh.name(),
mesh
);
if (ioPoints.headerOk())
{
Info << "new points available" << endl;
// Reading new points
pointIOField newPoints
IOobject
mesh,
IOobject::MUST_READ,
IOobject::NO_WRITE
)
mesh.movePoints(newPoints);
}