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foam-extend4.1-coherent-io/applications/utilities/mesh/conversion/cfx4ToFoam/hexBlock.H

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
\\ / O peration |
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\\ / A nd | For copyright notice see file Copyright
\\/ M anipulation |
-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::hexBlock
Description
Hex block definition used in the cfx converter.
SourceFiles
hexBlock.C
\*---------------------------------------------------------------------------*/
#ifndef hexBlock_H
#define hexBlock_H
#include "labelList.H"
#include "pointField.H"
#include "faceList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class hexBlock Declaration
\*---------------------------------------------------------------------------*/
class hexBlock
{
// Private data
//- Handedness of the block
enum handed
{
noPoints,
right,
left
};
//- Number of point in each direction
label xDim_;
label yDim_;
label zDim_;
//- Handedness of the block
handed blockHandedness_;
//- List of points
pointField points_;
// Private Member Functions
//- Disallow default bitwise copy construct
hexBlock(const hexBlock&);
//- Disallow default bitwise assignment
void operator=(const hexBlock&);
//- Vertex addressing inside the block
inline label vtxLabel(label i, label j, label k) const;
public:
// Constructors
//- Construct from components
hexBlock(const label nx, const label ny, const label nz);
// Member Functions
//- Number of points
label xDim() const
{
return xDim_;
}
label yDim() const
{
return yDim_;
}
label zDim() const
{
return zDim_;
}
label nBlockPoints() const
{
return (xDim_ + 1)*(yDim_ + 1)*(zDim_ + 1);
}
label nBlockCells() const
{
return xDim_*yDim_*zDim_;
}
//- Return block points
const pointField& points() const
{
if (blockHandedness_ == noPoints)
{
FatalErrorIn("hexBlock::points() const")
<< "points not read in yet"
<< abort(FatalError);
}
return points_;
}
//- Return block cells
labelListList blockCells() const;
//- Return block patch faces given direction and range limits
// From the cfx manual: direction
// 0 = solid (3-D patch),
// 1 = high i, 2 = high j, 3 = high k
// 4 = low i, 5 = low j, 6 = low k
faceList patchFaces(label direc, const labelList& range) const;
//- Read block points
void readPoints(Istream&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //