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foam-extend4.1-coherent-io/applications/utilities/mesh/manipulation/zipUpMesh/zipUpMesh.C

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Application
zipUpMesh
Description
Reads in a mesh with hanging vertices and zips up the cells to guarantee
that all polyhedral cells of valid shape are closed.
Meshes with hanging vertices may occur as a result of split
hex mesh conversion or integration or coupled math face pairs.
\*---------------------------------------------------------------------------*/
#include "argList.H"
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#include "objectRegistry.H"
#include "foamTime.H"
#include "polyMesh.H"
#include "polyMeshZipUpCells.H"
#include "boolList.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
# include "setRootCase.H"
# include "createTime.H"
# include "createPolyMesh.H"
if (polyMeshZipUpCells(mesh))
{
Info<< "Writing zipped-up polyMesh to " << mesh.facesInstance() << endl;
mesh.write();
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //