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foam-extend4.1-coherent-io/tutorials/heatTransfer/chtMultiRegionFoam/snappyMultiRegionHeater/system/snappyHexMeshDict

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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
2013-12-11 16:09:41 +00:00
| \\ / F ield | foam-extend: Open Source CFD |
| \\ / O peration | Version: 4.1 |
2015-05-17 13:55:59 +00:00
| \\ / A nd | Web: http://www.foam-extend.org |
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| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
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version 2.0;
format ascii;
class dictionary;
object autoHexMeshDict;
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}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
bottomAir.stl
{
type triSurfaceMesh;
name bottomAir;
}
topAir.stl
{
type triSurfaceMesh;
name topAir;
}
leftSolid.stl
{
type triSurfaceMesh;
name leftSolid;
}
rightSolid.stl
{
type triSurfaceMesh;
name rightSolid;
}
heater.stl
{
type triSurfaceMesh;
name heater;
}
//refinementBox
//{
// type searchableBox;
// min (-0.3 -0.4 -0.1);
// max ( 3.0 0.4 1.4);
// }
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// While refining maximum number of cells per processor. This is basically
// the number of cells that fit on a processor. If you choose this too small
// it will do just more refinement iterations to obtain a similar mesh.
maxLocalCells 1000000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 2;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
bottomAir
{
// Surface-wise min and max refinement level
level (1 1);
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faceZone bottomAir;
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cellZone bottomAir;
zoneInside true;
}
topAir
{
// Surface-wise min and max refinement level
level (1 1);
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faceZone topAir;
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cellZone topAir;
zoneInside true;
}
heater
{
// Surface-wise min and max refinement level
level (0 0);
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faceZone heater;
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cellZone heater;
zoneInside true;
}
leftSolid
{
// Surface-wise min and max refinement level
level (1 1);
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faceZone leftSolid;
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cellZone leftSolid;
zoneInside true;
}
rightSolid
{
// Surface-wise min and max refinement level
level (1 1);
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faceZone rightSolid;
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cellZone rightSolid;
zoneInside true;
}
}
// Resolve sharp angles
resolveFeatureAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
//refinementBox
//{
// mode inside;
// levels ((1E15 4));
//}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (0.01 0.01 0.01);
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 4.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 30;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
}
// Settings for the layer addition.
addLayersControls
{
relativeSizes true;
// Per final patch (so not geometry!) the layer information
layers
{
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//flowAirDuctReagent_flowAirDuctReagent
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//{
// nSurfaceLayers 1;
//}
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//flowAirDuctReagent_inlet1
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//{
// nSurfaceLayers 1;
//}
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//flowAirDuctReagent_inlet2
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//{
// nSurfaceLayers 1;
//}
}
// Expansion factor for layer mesh
expansionRatio 1.0;
//- Wanted thickness of final added cell layer. If multiple layers
// is the
// thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
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finalLayerThickness 0.3;
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//- Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// Relative to undistorted size of cell outside layer.
minThickness 0.1;
//- If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
nGrow 0;
// Advanced settings
//- When not to extrude surface. 0 is flat surface, 90 is when two faces
// make straight angle.
featureAngle 30;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 3;
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// Number of smoothing iterations of surface normals
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nSmoothSurfaceNormals 1;
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// Number of smoothing iterations of interior mesh movement direction
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nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
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// Stop layer growth on highly warped cells
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maxFaceThicknessRatio 0.5;
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// Reduce layer growth where ratio thickness to medial
// distance is large
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maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
minMedianAxisAngle 130;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 65;
//- Max skewness allowed. Set to <0 to disable.
maxBoundarySkewness 20;
maxInternalSkewness 4;
//- Max concaveness allowed. Is angle (in degrees) below which concavity
// is allowed. 0 is straight face, <0 would be convex face.
// Set to 180 to disable.
maxConcave 80;
//- Minimum projected area v.s. actual area. Set to -1 to disable.
minFlatness 0.5;
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
// Set to very negative number (e.g. -1E30) to disable.
minVol 0;
//- Minimum face area. Set to <0 to disable.
minArea -1;
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
//- and face centre triangles normal
minTwist 0.02;
//- minimum normalised cell determinant
//- 1 = hex, <= 0 = folded or flattened illegal cell
minDeterminant 0.001;
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//- minFaceWeight (0 -> 0.5)
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minFaceWeight 0.02;
//- minVolRatio (0 -> 1)
minVolRatio 0.01;
//must be >0 for Fluent compatibility
minTriangleTwist -1;
// Advanced
//- Number of error distribution iterations
nSmoothScale 4;
//- amount to scale back displacement at error points
errorReduction 0.75;
}
// Advanced
// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;
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// ************************************************************************* //