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foam-extend4.1-coherent-io/tutorials/solidMechanics/elasticNonLinTLSolidFoam/nonLinBlock/system/sampleDict

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2012-09-11 15:42:55 +00:00
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
2013-12-11 16:09:41 +00:00
| \\ / F ield | foam-extend: Open Source CFD |
2013-12-11 23:41:18 +00:00
| \\ / O peration | Version: 3.0 |
2013-12-11 16:09:41 +00:00
| \\ / A nd | Web: http://www.extend-project.de |
2012-09-11 15:42:55 +00:00
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
location system;
object sampleDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Set output format : choice of
// xmgr
// jplot
// gnuplot
// raw
setFormat raw;
// Surface output format. Choice of
// null : suppress output
// foamFile : separate points, faces and values file
// dx : DX scalar or vector format
// vtk : VTK ascii format
// raw : x y z value format for use with e.g. gnuplot 'splot'.
//
// Note:
// other formats such as obj, stl, etc can also be written (by proxy)
// but without any values!
surfaceFormat vtk;
// interpolationScheme. choice of
// cell : use cell-centre value only; constant over cells (default)
// cellPoint : use cell-centre and vertex values
// cellPointFace : use cell-centre, vertex and face values.
// 1] vertex values determined from neighbouring cell-centre values
// 2] face values determined using the current face interpolation scheme
// for the field (linear, gamma, etc.)
interpolationScheme cellPoint;
// Fields to sample.
fields
(
sigmaxx
);
// Set sampling definition: choice of
// uniform evenly distributed points on line
// face one point per face intersection
// midPoint one point per cell, inbetween two face intersections
// midPointAndFace combination of face and midPoint
//
// curve specified points, not nessecary on line, uses
// tracking
// cloud specified points, uses findCell
//
// axis: how to write point coordinate. Choice of
// - x/y/z: x/y/z coordinate only
// - xyz: three columns
// (probably does not make sense for anything but raw)
// - distance: distance from start of sampling line (if uses line) or
// distance from first specified sampling point
//
// type specific:
// uniform, face, midPoint, midPointAndFace : start and end coordinate
// uniform: extra number of sampling points
// curve, cloud: list of coordinates
sets
(
);
// Surface sampling definition: choice of
// plane : values on plane defined by point, normal.
// patch : values on patch.
//
// 1] patches are not triangulated by default
// 2] planes are always triangulated
// 3] iso-surfaces are always triangulated
surfaces
(
interpolatedPlane
{
type plane; // always triangulated
// make plane relative to the coordinateSystem (Cartesian)
coordinateSystem
{
origin (0.05 0 0);
}
basePoint (0 0 0);
normalVector (1 0 0);
interpolate false;
}
);
// *********************************************************************** //