2010-08-25 21:42:57 +00:00
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/*--------------------------------*- C++ -*----------------------------------*\
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2010-05-12 13:27:55 +00:00
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| ========= | |
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2013-12-11 16:09:41 +00:00
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| \\ / F ield | foam-extend: Open Source CFD |
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2018-05-29 07:35:20 +00:00
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| \\ / O peration | Version: 4.1 |
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2015-05-17 13:55:59 +00:00
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| \\ / A nd | Web: http://www.foam-extend.org |
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2010-05-12 13:27:55 +00:00
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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2010-08-25 21:42:57 +00:00
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version 2.0;
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format ascii;
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class dictionary;
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object autoRefineMeshDict;
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2010-05-12 13:27:55 +00:00
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Surface to keep to
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2010-08-25 21:42:57 +00:00
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surface "plexi.ftr";
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2010-05-12 13:27:55 +00:00
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// What is outside. These points have to be inside a cell (so not on a face!)
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2010-08-25 21:42:57 +00:00
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outsidePoints ((-0.99001 -0.99001 -0.99001));
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2010-05-12 13:27:55 +00:00
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//
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// Selection of cells to refine
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//
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// If smallest edge of mesh > maxEdgeLen select all cut cells for refinement.
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// If < maxEdgeLen select only those cut cells which are closer than
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// curvatureDistance to surface
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// and with cos of angle between normals on surface < curvature.
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maxEdgeLen 0.1;
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curvatureDistance 1.0;
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curvature 0.9;
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// if > 0: Remove inside cells at every step. Inside is given by number of
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// layers separating outside from inside.
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// (note that we cannot remove outside
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// cells since these contain the outsidePoints)
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// Do not use this option if you want mesh to spill through a hole which is
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// not visible on the coarsest level but only becomes visible after refinement
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nCutLayers 2;
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// Refine until smallest edge of mesh < minEdgeLen
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2010-08-25 21:42:57 +00:00
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minEdgeLen 0.1;
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2010-05-12 13:27:55 +00:00
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// Or until the number of cells would become more than (stops one level before
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// this)
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2010-08-25 21:42:57 +00:00
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cellLimit 2500000;
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2010-05-12 13:27:55 +00:00
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//
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// Selection of final set
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//
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// Select based on side of surface. Usually select inside cells and project
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// outwards or select outside cells and project inwards.
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selectCut false;
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selectInside false;
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selectOutside true;
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// Leave out cell closer than nearDistance to the surface. Usually
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// 0.5*minEdgeLen. Set to -1 to disable.
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nearDistance -1;
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// Some cells on the surface of the selected cells might have all their
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// points on the 'outside'. These would get flattened when projecting so
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// are either kept and refined (selectHanging) or removed from the set
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selectHanging false;
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//
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// Refinement parameters
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//
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// Type of coordinate system
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coordinateSystem global;
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//coordinateSystem patchLocal;
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// .. and its coefficients. x,y in this case. (normal = tan1^tan2)
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globalCoeffs
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{
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tan1 (1 0 0);
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tan2 (0 1 0);
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}
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patchLocalCoeffs
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{
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patch outside; // Normal direction is facenormal of zero'th face of patch
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tan1 (1 0 0);
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}
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// List of directions to refine
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directions
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(
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tan1
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tan2
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normal
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);
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// refinement level difference between neighbouring cells. Set to large if
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// there is no need for a limit.
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splitLevel 2;
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// Cut purely geometric (will cut hexes through vertices) or take topology
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// into account.
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geometricCut false;
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// Whether to use hex topology. This will never cut hex through vertices.
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useHexTopology yes;
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// Write meshes from intermediate steps
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writeMesh true;
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2010-05-12 13:27:55 +00:00
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2016-06-21 12:50:08 +00:00
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2010-05-12 13:27:55 +00:00
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// ************************************************************************* //
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