2010-08-25 21:42:57 +00:00
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/*---------------------------------------------------------------------------*\
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========= |
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2013-12-11 16:09:41 +00:00
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\\ / F ield | foam-extend: Open Source CFD
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2018-05-29 07:35:20 +00:00
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\\ / O peration | Version: 4.1
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2015-05-17 13:32:07 +00:00
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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2010-08-25 21:42:57 +00:00
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-------------------------------------------------------------------------------
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License
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2013-12-11 16:09:41 +00:00
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This file is part of foam-extend.
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2010-08-25 21:42:57 +00:00
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2013-12-11 16:09:41 +00:00
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foam-extend is free software: you can redistribute it and/or modify it
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2010-08-25 21:42:57 +00:00
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under the terms of the GNU General Public License as published by the
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2013-12-11 16:09:41 +00:00
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Free Software Foundation, either version 3 of the License, or (at your
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2010-08-25 21:42:57 +00:00
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option) any later version.
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2013-12-11 16:09:41 +00:00
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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2010-08-25 21:42:57 +00:00
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You should have received a copy of the GNU General Public License
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2013-12-11 16:09:41 +00:00
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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2010-08-25 21:42:57 +00:00
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Class
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Foam::treeDataPrimitivePatch
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Description
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Encapsulation of data needed to search on PrimitivePatches
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SourceFiles
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treeDataPrimitivePatch.C
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\*---------------------------------------------------------------------------*/
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#ifndef treeDataPrimitivePatch_H
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#define treeDataPrimitivePatch_H
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2015-06-17 11:28:45 +00:00
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#include "PrimitivePatchTemplate.H"
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2010-08-25 21:42:57 +00:00
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//#include "indexedOctree.H"
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#include "treeBoundBoxList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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template<class Type> class indexedOctree;
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/*---------------------------------------------------------------------------*\
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Class treeDataPrimitivePatchName Declaration
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\*---------------------------------------------------------------------------*/
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TemplateName(treeDataPrimitivePatch);
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/*---------------------------------------------------------------------------*\
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Class treeDataPrimitivePatch Declaration
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\*---------------------------------------------------------------------------*/
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template
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<
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType=point
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>
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class treeDataPrimitivePatch
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:
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public treeDataPrimitivePatchName
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{
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// Static data
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//- tolerance on linear dimensions
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static scalar tolSqr;
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// Private data
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//- Underlying geometry
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const PrimitivePatch<Face, FaceList, PointField, PointType>& patch_;
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//- Whether to precalculate and store face bounding box
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const bool cacheBb_;
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//- face bounding boxes (valid only if cacheBb_)
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treeBoundBoxList bbs_;
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// Private Member Functions
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//- Calculate face bounding box
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static treeBoundBox calcBb(const pointField&, const face&);
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//- Initialise all member data
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void update();
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public:
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// Constructors
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//- Construct from patch.
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treeDataPrimitivePatch
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(
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const bool cacheBb,
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const PrimitivePatch<Face, FaceList, PointField, PointType>&
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);
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// Member Functions
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// Access
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label size() const
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{
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return patch_.size();
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}
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//- Get representative point cloud for all shapes inside
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// (one point per shape)
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pointField points() const;
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// Search
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//- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
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// Only makes sense for closed surfaces.
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label getVolumeType
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(
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const indexedOctree
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<
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treeDataPrimitivePatch
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<
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Face,
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FaceList,
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PointField,
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PointType
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>
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>&,
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const point&
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) const;
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//- Does (bb of) shape at index overlap bb
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bool overlaps
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(
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const label index,
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const treeBoundBox& sampleBb
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) const;
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//- Calculates nearest (to sample) point in shape.
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// Returns actual point and distance (squared)
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void findNearest
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(
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const labelList& indices,
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const point& sample,
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scalar& nearestDistSqr,
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label& nearestIndex,
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point& nearestPoint
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) const;
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//- Calculates nearest (to line) point in shape.
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// Returns point and distance (squared)
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void findNearest
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(
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const labelList& indices,
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const linePointRef& ln,
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treeBoundBox& tightest,
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label& minIndex,
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point& linePoint,
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point& nearestPoint
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) const
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{
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notImplemented
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(
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"treeDataPrimitivePatch::findNearest"
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"(const labelList&, const linePointRef&, ..)"
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);
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}
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//- Calculate intersection of shape with ray. Sets result
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// accordingly
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bool intersects
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(
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const label index,
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const point& start,
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const point& end,
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point& result
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) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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# include "treeDataPrimitivePatch.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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