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foam-extend4.1-coherent-io/applications/utilities/parallelProcessing/decomposePar/faMeshDecomposition.H

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
2016-06-20 15:00:40 +00:00
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Class
faMeshDecomposition
Description
Automatic faMesh decomposition class
Author
Zeljko Tukovic, FSB Zagreb. All rights reserved
SourceFiles
faMeshDecomposition.C
\*---------------------------------------------------------------------------*/
#ifndef faMeshDecomposition_H
#define faMeshDecomposition_H
#include "fvMesh.H"
#include "faMesh.H"
#include "labelList.H"
#include "SLList.H"
#include "PtrList.H"
#include "point.H"
#ifndef namespaceFoam
#define namespaceFoam
using namespace Foam;
#endif
/*---------------------------------------------------------------------------*\
Class faMeshDecomposition Declaration
\*---------------------------------------------------------------------------*/
class faMeshDecomposition
:
public faMesh
{
// Private data
//- Mesh decomposition control dictionary
IOdictionary decompositionDict_;
//- Number of processors in decomposition
label nProcs_;
//- Is the decomposition data to be distributed for each processor
bool distributed_;
//- Processor label for each cell
labelList faceToProc_;
//- Face labels for each processor mesh
labelListList procFaceLabels_;
//-
List<Map<label> > procMeshEdgesMap_;
//- Number of internal edges for each processor mesh
labelList procNInternalEdges_;
//- Edge labels for patches of processor meshes
List<List<List<label> > > procPatchEdgeLabels_;
//- Labels of points for each processor
labelListList procPatchPointAddressing_;
//- Labels of edges for each processor
labelListList procPatchEdgeAddressing_;
//- Labels of edges for each processor
labelListList procEdgeAddressing_;
//- Labels of faces for each processor
labelListList procFaceAddressing_;
//- Original patch index for every processor patch
labelListList procBoundaryAddressing_;
//- Sizes for processor mesh patches
// Excludes inter-processor boundaries
labelListList procPatchSize_;
//- Start indices for processor patches
// Excludes inter-processor boundaries
labelListList procPatchStartIndex_;
//- Neighbour processor ID for inter-processor boundaries
labelListList procNeighbourProcessors_;
//- Sizes for inter-processor patches
labelListList procProcessorPatchSize_;
//- Start indices for inter-processor patches
labelListList procProcessorPatchStartIndex_;
//- List of globally shared point labels
labelList globallySharedPoints_;
//- Are there cyclic-parallel faces
bool cyclicParallel_;
// Private Member Functions
void distributeFaces();
public:
// Constructors
//- Construct from fvMesh
faMeshDecomposition(const fvMesh& mesh);
// Destructor
~faMeshDecomposition();
// Member Functions
//- Number of processor in decomposition
label nProcs() const
{
return nProcs_;
}
//- Is the decomposition data to be distributed for each processor
bool distributed() const
{
return distributed_;
}
//- Decompose mesh. Optionally remove zero-sized patches.
void decomposeMesh(const bool filterEmptyPatches);
//- Write decomposition
bool writeDecomposition();
//- Cell-processor decomposition labels
const labelList& faceToProc() const
{
return faceToProc_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //