2014-06-05 15:15:39 +00:00
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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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2016-06-20 15:00:40 +00:00
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| \\ / O peration | Version: 4.0 |
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2015-05-17 13:55:59 +00:00
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| \\ / A nd | Web: http://www.foam-extend.org |
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2014-06-05 15:15:39 +00:00
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object blockMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// General macros to create 2D/extruded-2D meshes
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changecom(//)changequote([,])
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define(calc, [esyscmd(perl -e 'printf ($1)')])
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//define(calc, [esyscmd(echo $1 | bc | tr -d \\n)])
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define(VCOUNT, 0)
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define(vlabel, [[// ]Vertex $1 = VCOUNT define($1, VCOUNT)define([VCOUNT], incr(VCOUNT))])
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define(pi, calc(3.14159265/20))
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define(hex2D, hex ($1b $2b $3b $4b $1t $2t $3t $4t))
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define(quad2D, ($1b $2b $2t $1t))
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define(frontQuad, ($1t $2t $3t $4t))
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define(backQuad, ($1b $4b $3b $2b))
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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convertToMeters 1;
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// HUB AND SHROUD RADIUS
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// Hub radius (m)
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define(hr, 0.05)
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// Shroud radius (m)
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define(sr, 0.1)
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// RUNNER REGION GEOMETRY AND MESH PROPERTIES
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// Runner inlet axial length (m)
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define(RUial, 0.02)
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// Runner axial length (m)
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define(RUal, 0.1)
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// Runner outlet axial length (m)
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define(RUoal, 0.02)
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// Number of runner blades per 360 degrees (integer!)
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define(RUnb, 5)
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// Number of cells in radial direction in runner
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define(RUrc, 10)
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// Number of cells in tangential direction between runner blades
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define(RUtc, 10)
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// Number of cells in axial direction at runner inlet
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define(RUiac, 2)
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// Number of cells in axial direction between runner blades
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define(RUbac, 10)
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// Number of cells in axial direction at runner outlet
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define(RUoac, 2)
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// TANGENTIAL PITCHES (RADIANS)
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// Runner region
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define(RUp, calc(2*pi/RUnb))
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// TANGENTIAL SHIFTS BETWEEN AXIAL LEVELS (BOTTOM-UP)
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// Runner region
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// Tangential shift from level RU0 to RU1
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define(RUts01, calc(-1/10*RUp))
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// Tangential shift from level RU1 to RU2
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define(RUts12, calc(-4/5*RUp))
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// Tangential shift from level RU2 to RU3
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define(RUts23, calc(-1/10*RUp))
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// AXIAL/TANGENTIAL BASE POINTS FOR EACH LEVEL (BOTTOM-UP):
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// (CENTER OF RUNNER SET TO THETA=0, Z=0)
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// Runner:
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define(RUa0, calc(-RUoal-0.5*RUal)) //Center runner
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define(RUt0, calc(-0.5*RUp-(0.5*RUts12))) //Center runner
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define(RUt1, calc(RUt0+RUts01))
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define(RUt2, calc(RUt1+RUts12))
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define(RUt3, calc(RUt2+RUts23))
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vertices //(radial [m], tangential [radians], axial [m])
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(
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//Runner hub:
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(hr RUt0 RUa0) vlabel(RU0lb)
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(hr calc(RUt0+RUp) RUa0) vlabel(RU0rb)
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(hr RUt1 calc(RUa0+RUoal)) vlabel(RU1lb)
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(hr calc(RUt1+RUp) calc(RUa0+RUoal)) vlabel(RU1rb)
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(hr RUt2 calc(RUa0+RUoal+RUal)) vlabel(RU2lb)
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(hr calc(RUt2+RUp) calc(RUa0+RUoal+RUal)) vlabel(RU2rb)
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(hr RUt3 calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3lb)
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(hr calc(RUt3+RUp) calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3rb)
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//Runner shroud:
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(sr RUt0 RUa0) vlabel(RU0lt)
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(sr calc(RUt0+RUp) RUa0) vlabel(RU0rt)
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(sr RUt1 calc(RUa0+RUoal)) vlabel(RU1lt)
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(sr calc(RUt1+RUp) calc(RUa0+RUoal)) vlabel(RU1rt)
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(sr RUt2 calc(RUa0+RUoal+RUal)) vlabel(RU2lt)
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(sr calc(RUt2+RUp) calc(RUa0+RUoal+RUal)) vlabel(RU2rt)
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(sr RUt3 calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3lt)
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(sr calc(RUt3+RUp) calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3rt)
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);
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blocks
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(
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//Runner:
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hex2D(RU0l, RU0r, RU1r, RU1l)
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rotor
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(RUtc RUoac RUrc)
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simpleGrading (1 1 1)
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hex2D(RU1l, RU1r, RU2r, RU2l)
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rotor
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(RUtc RUbac RUrc)
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simpleGrading (1 1 1)
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hex2D(RU2l, RU2r, RU3r, RU3l)
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rotor
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(RUtc RUiac RUrc)
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simpleGrading (1 1 1)
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);
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edges // Inappropriate with arc due to coordinate conversion
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(
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//Runner
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spline RU1lt RU2lt
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(
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(sr calc(RUt1+0.65*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
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)
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spline RU1lb RU2lb
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(
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(hr calc(RUt1+0.65*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
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)
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spline RU1rt RU2rt
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(
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(sr calc(RUt1+RUp+0.75*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
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)
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spline RU1rb RU2rb
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(
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(hr calc(RUt1+RUp+0.75*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
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)
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);
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boundary
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(
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RUINLET
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{
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type patch;
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faces
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(
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quad2D(RU3r, RU3l)
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);
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}
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RUOUTLET
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{
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type patch;
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faces
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(
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quad2D(RU0l, RU0r)
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);
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}
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RUCYCLIC1
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{
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type cyclicGgi;
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shadowPatch RUCYCLIC2;
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zone RUCYCLIC1Zone;
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bridgeOverlap false;
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rotationAxis (0 0 1);
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rotationAngle 72;
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separationOffset (0 0 0);
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faces
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(
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quad2D(RU1l, RU0l)
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quad2D(RU3l, RU2l)
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);
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}
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RUCYCLIC2
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{
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type cyclicGgi;
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shadowPatch RUCYCLIC1;
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zone RUCYCLIC2Zone;
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bridgeOverlap false;
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rotationAxis (0 0 1);
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rotationAngle -72;
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separationOffset (0 0 0);
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faces
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(
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quad2D(RU0r, RU1r)
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quad2D(RU2r, RU3r)
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);
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}
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RUBLADE
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{
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type wall;
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faces
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(
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quad2D(RU2l, RU1l)
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quad2D(RU1r, RU2r)
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);
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}
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RUHUB
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{
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type wall;
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faces
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(
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backQuad(RU0l, RU0r, RU1r, RU1l)
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backQuad(RU1l, RU1r, RU2r, RU2l)
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backQuad(RU2l, RU2r, RU3r, RU3l)
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);
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}
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RUSHROUD
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{
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type wall;
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faces
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(
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frontQuad(RU0l, RU0r, RU1r, RU1l)
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frontQuad(RU1l, RU1r, RU2r, RU2l)
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frontQuad(RU2l, RU2r, RU3r, RU3l)
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);
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}
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);
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// ************************************************************************* //
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