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foam-extend4.1-coherent-io/tutorials/incompressible/simpleSRFFoam/axialTurbine/constant/polyMesh/blockMeshDict.m4

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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | foam-extend: Open Source CFD |
2016-06-20 15:00:40 +00:00
| \\ / O peration | Version: 4.0 |
2015-05-17 13:55:59 +00:00
| \\ / A nd | Web: http://www.foam-extend.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// General macros to create 2D/extruded-2D meshes
changecom(//)changequote([,])
define(calc, [esyscmd(perl -e 'printf ($1)')])
//define(calc, [esyscmd(echo $1 | bc | tr -d \\n)])
define(VCOUNT, 0)
define(vlabel, [[// ]Vertex $1 = VCOUNT define($1, VCOUNT)define([VCOUNT], incr(VCOUNT))])
define(pi, calc(3.14159265/20))
define(hex2D, hex ($1b $2b $3b $4b $1t $2t $3t $4t))
define(quad2D, ($1b $2b $2t $1t))
define(frontQuad, ($1t $2t $3t $4t))
define(backQuad, ($1b $4b $3b $2b))
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 1;
// HUB AND SHROUD RADIUS
// Hub radius (m)
define(hr, 0.05)
// Shroud radius (m)
define(sr, 0.1)
// RUNNER REGION GEOMETRY AND MESH PROPERTIES
// Runner inlet axial length (m)
define(RUial, 0.02)
// Runner axial length (m)
define(RUal, 0.1)
// Runner outlet axial length (m)
define(RUoal, 0.02)
// Number of runner blades per 360 degrees (integer!)
define(RUnb, 5)
// Number of cells in radial direction in runner
define(RUrc, 10)
// Number of cells in tangential direction between runner blades
define(RUtc, 10)
// Number of cells in axial direction at runner inlet
define(RUiac, 2)
// Number of cells in axial direction between runner blades
define(RUbac, 10)
// Number of cells in axial direction at runner outlet
define(RUoac, 2)
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// TANGENTIAL PITCHES (RADIANS)
// Runner region
define(RUp, calc(2*pi/RUnb))
// TANGENTIAL SHIFTS BETWEEN AXIAL LEVELS (BOTTOM-UP)
// Runner region
// Tangential shift from level RU0 to RU1
define(RUts01, calc(-1/10*RUp))
// Tangential shift from level RU1 to RU2
define(RUts12, calc(-4/5*RUp))
// Tangential shift from level RU2 to RU3
define(RUts23, calc(-1/10*RUp))
// AXIAL/TANGENTIAL BASE POINTS FOR EACH LEVEL (BOTTOM-UP):
// (CENTER OF RUNNER SET TO THETA=0, Z=0)
// Runner:
define(RUa0, calc(-RUoal-0.5*RUal)) //Center runner
define(RUt0, calc(-0.5*RUp-(0.5*RUts12))) //Center runner
define(RUt1, calc(RUt0+RUts01))
define(RUt2, calc(RUt1+RUts12))
define(RUt3, calc(RUt2+RUts23))
vertices //(radial [m], tangential [radians], axial [m])
(
//Runner hub:
(hr RUt0 RUa0) vlabel(RU0lb)
(hr calc(RUt0+RUp) RUa0) vlabel(RU0rb)
(hr RUt1 calc(RUa0+RUoal)) vlabel(RU1lb)
(hr calc(RUt1+RUp) calc(RUa0+RUoal)) vlabel(RU1rb)
(hr RUt2 calc(RUa0+RUoal+RUal)) vlabel(RU2lb)
(hr calc(RUt2+RUp) calc(RUa0+RUoal+RUal)) vlabel(RU2rb)
(hr RUt3 calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3lb)
(hr calc(RUt3+RUp) calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3rb)
//Runner shroud:
(sr RUt0 RUa0) vlabel(RU0lt)
(sr calc(RUt0+RUp) RUa0) vlabel(RU0rt)
(sr RUt1 calc(RUa0+RUoal)) vlabel(RU1lt)
(sr calc(RUt1+RUp) calc(RUa0+RUoal)) vlabel(RU1rt)
(sr RUt2 calc(RUa0+RUoal+RUal)) vlabel(RU2lt)
(sr calc(RUt2+RUp) calc(RUa0+RUoal+RUal)) vlabel(RU2rt)
(sr RUt3 calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3lt)
(sr calc(RUt3+RUp) calc(RUa0+RUoal+RUal+RUial)) vlabel(RU3rt)
);
blocks
(
//Runner:
hex2D(RU0l, RU0r, RU1r, RU1l)
rotor
(RUtc RUoac RUrc)
simpleGrading (1 1 1)
hex2D(RU1l, RU1r, RU2r, RU2l)
rotor
(RUtc RUbac RUrc)
simpleGrading (1 1 1)
hex2D(RU2l, RU2r, RU3r, RU3l)
rotor
(RUtc RUiac RUrc)
simpleGrading (1 1 1)
);
edges // Inappropriate with arc due to coordinate conversion
(
//Runner
spline RU1lt RU2lt
(
(sr calc(RUt1+0.65*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
)
spline RU1lb RU2lb
(
(hr calc(RUt1+0.65*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
)
spline RU1rt RU2rt
(
(sr calc(RUt1+RUp+0.75*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
)
spline RU1rb RU2rb
(
(hr calc(RUt1+RUp+0.75*(RUt2-(RUt1))) calc(RUa0+RUoal+0.5*RUal))
)
);
boundary
(
RUINLET
{
type patch;
faces
(
quad2D(RU3r, RU3l)
);
}
RUOUTLET
{
type patch;
faces
(
quad2D(RU0l, RU0r)
);
}
RUCYCLIC1
{
type cyclicGgi;
shadowPatch RUCYCLIC2;
zone RUCYCLIC1Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle 72;
separationOffset (0 0 0);
faces
(
quad2D(RU1l, RU0l)
quad2D(RU3l, RU2l)
);
}
RUCYCLIC2
{
type cyclicGgi;
shadowPatch RUCYCLIC1;
zone RUCYCLIC2Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle -72;
separationOffset (0 0 0);
faces
(
quad2D(RU0r, RU1r)
quad2D(RU2r, RU3r)
);
}
RUBLADE
{
type wall;
faces
(
quad2D(RU2l, RU1l)
quad2D(RU1r, RU2r)
);
}
RUHUB
{
type wall;
faces
(
backQuad(RU0l, RU0r, RU1r, RU1l)
backQuad(RU1l, RU1r, RU2r, RU2l)
backQuad(RU2l, RU2r, RU3r, RU3l)
);
}
RUSHROUD
{
type wall;
faces
(
frontQuad(RU0l, RU0r, RU1r, RU1l)
frontQuad(RU1l, RU1r, RU2r, RU2l)
frontQuad(RU2l, RU2r, RU3r, RU3l)
);
}
);
// ************************************************************************* //