2010-05-12 13:27:55 +00:00
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/*---------------------------------------------------------------------------*\
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========= |
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2013-12-11 16:09:41 +00:00
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\\ / F ield | foam-extend: Open Source CFD
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2016-06-20 15:00:40 +00:00
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\\ / O peration | Version: 4.0
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2015-05-17 13:32:07 +00:00
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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2010-05-12 13:27:55 +00:00
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-------------------------------------------------------------------------------
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License
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2013-12-11 16:09:41 +00:00
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This file is part of foam-extend.
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2010-05-12 13:27:55 +00:00
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2013-12-11 16:09:41 +00:00
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foam-extend is free software: you can redistribute it and/or modify it
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2010-05-12 13:27:55 +00:00
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under the terms of the GNU General Public License as published by the
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2013-12-11 16:09:41 +00:00
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Free Software Foundation, either version 3 of the License, or (at your
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2010-05-12 13:27:55 +00:00
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option) any later version.
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2013-12-11 16:09:41 +00:00
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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2010-05-12 13:27:55 +00:00
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You should have received a copy of the GNU General Public License
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2013-12-11 16:09:41 +00:00
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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2010-05-12 13:27:55 +00:00
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\*---------------------------------------------------------------------------*/
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#include "regionSide.H"
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#include "meshTools.H"
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#include "primitiveMesh.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(regionSide, 0);
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}
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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// Step across edge onto other face on cell
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Foam::label Foam::regionSide::otherFace
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(
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const primitiveMesh& mesh,
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const label cellI,
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const label faceI,
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const label edgeI
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)
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{
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label f0I, f1I;
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meshTools::getEdgeFaces(mesh, cellI, edgeI, f0I, f1I);
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if (f0I == faceI)
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{
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return f1I;
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}
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else
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{
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return f0I;
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}
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}
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// Step across point to other edge on face
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Foam::label Foam::regionSide::otherEdge
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(
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const primitiveMesh& mesh,
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const label faceI,
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const label edgeI,
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const label pointI
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)
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{
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const edge& e = mesh.edges()[edgeI];
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// Get other point on edge.
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label freePointI = e.otherVertex(pointI);
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const labelList& fEdges = mesh.faceEdges()[faceI];
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forAll(fEdges, fEdgeI)
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{
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label otherEdgeI = fEdges[fEdgeI];
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const edge& otherE = mesh.edges()[otherEdgeI];
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if
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(
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(
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otherE.start() == pointI
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&& otherE.end() != freePointI
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)
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|| (
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otherE.end() == pointI
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&& otherE.start() != freePointI
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)
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)
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{
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// otherE shares one (but not two) points with e.
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return otherEdgeI;
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}
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}
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FatalErrorIn
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(
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"regionSide::otherEdge(const primitiveMesh&, const label, const label"
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", const label)"
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) << "Cannot find other edge on face " << faceI << " that uses point "
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<< pointI << " but not point " << freePointI << endl
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<< "Edges on face:" << fEdges
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2010-08-25 21:42:57 +00:00
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<< " verts:" << UIndirectList<edge>(mesh.edges(), fEdges)()
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2010-05-12 13:27:55 +00:00
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<< " Vertices on face:"
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<< mesh.faces()[faceI]
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<< " Vertices on original edge:" << e << abort(FatalError);
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return -1;
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}
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// Step from faceI (on side cellI) to connected face & cell without crossing
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// fenceEdges.
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void Foam::regionSide::visitConnectedFaces
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(
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const primitiveMesh& mesh,
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const labelHashSet& region,
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const labelHashSet& fenceEdges,
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const label cellI,
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const label faceI,
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labelHashSet& visitedFace
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)
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{
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if (!visitedFace.found(faceI))
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{
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if (debug)
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{
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Info<< "visitConnectedFaces : cellI:" << cellI << " faceI:"
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<< faceI << " isOwner:" << (cellI == mesh.faceOwner()[faceI])
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<< endl;
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}
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// Mark as visited
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visitedFace.insert(faceI);
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// Mark which side of face was visited.
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if (cellI == mesh.faceOwner()[faceI])
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{
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sideOwner_.insert(faceI);
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}
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// Visit all neighbouring faces on faceSet. Stay on this 'side' of
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// face by doing edge-face-cell walk.
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const labelList& fEdges = mesh.faceEdges()[faceI];
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forAll(fEdges, fEdgeI)
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{
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label edgeI = fEdges[fEdgeI];
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if (!fenceEdges.found(edgeI))
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{
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// Step along faces on edge from cell to cell until
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// we hit face on faceSet.
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// Find face reachable from edge
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label otherFaceI = otherFace(mesh, cellI, faceI, edgeI);
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if (mesh.isInternalFace(otherFaceI))
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{
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label otherCellI = cellI;
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// Keep on crossing faces/cells until back on face on
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// surface
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while (!region.found(otherFaceI))
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{
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visitedFace.insert(otherFaceI);
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if (debug)
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{
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Info<< "visitConnectedFaces : cellI:" << cellI
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<< " found insideEdgeFace:" << otherFaceI
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<< endl;
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}
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// Cross otherFaceI into neighbouring cell
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otherCellI =
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meshTools::otherCell
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(
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mesh,
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otherCellI,
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otherFaceI
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);
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otherFaceI =
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otherFace
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(
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mesh,
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otherCellI,
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otherFaceI,
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edgeI
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);
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}
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visitConnectedFaces
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(
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mesh,
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region,
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fenceEdges,
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otherCellI,
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otherFaceI,
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visitedFace
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);
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}
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}
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}
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}
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}
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// From edge on face connected to point on region (regionPointI) cross
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// to all other edges using this point by walking across faces
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// Does not cross regionEdges so stays on one side
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// of region
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void Foam::regionSide::walkPointConnectedFaces
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(
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const primitiveMesh& mesh,
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const labelHashSet& regionEdges,
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const label regionPointI,
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const label startFaceI,
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const label startEdgeI,
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labelHashSet& visitedEdges
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)
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{
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// Mark as visited
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insidePointFaces_.insert(startFaceI);
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if (debug)
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{
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Info<< "walkPointConnectedFaces : regionPointI:" << regionPointI
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<< " faceI:" << startFaceI
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<< " edgeI:" << startEdgeI << " verts:"
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<< mesh.edges()[startEdgeI]
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<< endl;
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}
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// Cross faceI i.e. get edge not startEdgeI which uses regionPointI
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label edgeI = otherEdge(mesh, startFaceI, startEdgeI, regionPointI);
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if (!regionEdges.found(edgeI))
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{
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if (!visitedEdges.found(edgeI))
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{
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visitedEdges.insert(edgeI);
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if (debug)
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{
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Info<< "Crossed face from "
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<< " edgeI:" << startEdgeI << " verts:"
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<< mesh.edges()[startEdgeI]
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<< " to edge:" << edgeI << " verts:"
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<< mesh.edges()[edgeI]
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<< endl;
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}
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// Cross edge to all faces connected to it.
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const labelList& eFaces = mesh.edgeFaces()[edgeI];
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forAll(eFaces, eFaceI)
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{
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label faceI = eFaces[eFaceI];
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walkPointConnectedFaces
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(
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mesh,
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regionEdges,
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regionPointI,
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faceI,
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edgeI,
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visitedEdges
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);
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}
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}
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}
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}
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// Find all faces reachable from all non-fence points and staying on
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// regionFaces side.
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void Foam::regionSide::walkAllPointConnectedFaces
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(
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const primitiveMesh& mesh,
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const labelHashSet& regionFaces,
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const labelHashSet& fencePoints
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)
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{
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//
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// Get all (internal and external) edges on region.
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//
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labelHashSet regionEdges(4*regionFaces.size());
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for
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(
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labelHashSet::const_iterator iter = regionFaces.begin();
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iter != regionFaces.end();
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++iter
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)
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{
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label faceI = iter.key();
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const labelList& fEdges = mesh.faceEdges()[faceI];
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forAll(fEdges, fEdgeI)
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{
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regionEdges.insert(fEdges[fEdgeI]);
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}
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}
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//
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// Visit all internal points on surface.
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//
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// Storage for visited points
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labelHashSet visitedPoint(4*regionFaces.size());
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// Insert fence points so we don't visit them
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for
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(
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labelHashSet::const_iterator iter = fencePoints.begin();
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iter != fencePoints.end();
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++iter
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)
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{
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visitedPoint.insert(iter.key());
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}
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labelHashSet visitedEdges(2*fencePoints.size());
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if (debug)
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{
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Info<< "Excluding visit of points:" << visitedPoint << endl;
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}
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for
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(
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labelHashSet::const_iterator iter = regionFaces.begin();
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iter != regionFaces.end();
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++iter
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)
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{
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label faceI = iter.key();
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// Get side of face.
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label cellI;
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if (sideOwner_.found(faceI))
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{
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cellI = mesh.faceOwner()[faceI];
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}
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else
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{
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cellI = mesh.faceNeighbour()[faceI];
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}
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// Find starting point and edge on face.
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const labelList& fEdges = mesh.faceEdges()[faceI];
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forAll(fEdges, fEdgeI)
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{
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label edgeI = fEdges[fEdgeI];
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// Get the face 'perpendicular' to faceI on region.
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label otherFaceI = otherFace(mesh, cellI, faceI, edgeI);
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2013-07-18 01:02:34 +00:00
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// Edge
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2010-05-12 13:27:55 +00:00
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const edge& e = mesh.edges()[edgeI];
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if (!visitedPoint.found(e.start()))
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{
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Info<< "Determining visibility from point " << e.start()
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<< endl;
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visitedPoint.insert(e.start());
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//edgeI = otherEdge(mesh, otherFaceI, edgeI, e.start());
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walkPointConnectedFaces
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(
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mesh,
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regionEdges,
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e.start(),
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otherFaceI,
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edgeI,
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visitedEdges
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);
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}
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if (!visitedPoint.found(e.end()))
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{
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Info<< "Determining visibility from point " << e.end()
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<< endl;
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visitedPoint.insert(e.end());
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//edgeI = otherEdge(mesh, otherFaceI, edgeI, e.end());
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walkPointConnectedFaces
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(
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mesh,
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regionEdges,
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e.end(),
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otherFaceI,
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edgeI,
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visitedEdges
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);
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}
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}
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct from components
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Foam::regionSide::regionSide
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(
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const primitiveMesh& mesh,
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const labelHashSet& region, // faces of region
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const labelHashSet& fenceEdges, // outside edges
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const label startCellI,
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const label startFaceI
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)
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:
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sideOwner_(region.size()),
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insidePointFaces_(region.size())
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{
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// Storage for visited faces
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labelHashSet visitedFace(region.size());
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// Visit all faces on this side of region.
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// Mark for each face whether owner (or neighbour) has been visited.
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// Sets sideOwner_
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visitConnectedFaces
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(
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mesh,
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region,
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fenceEdges,
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startCellI,
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startFaceI,
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visitedFace
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);
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//
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// Visit all internal points on region and mark faces visitable from these.
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// Sets insidePointFaces_.
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//
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labelHashSet fencePoints(fenceEdges.size());
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for
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(
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labelHashSet::const_iterator iter = fenceEdges.begin();
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iter != fenceEdges.end();
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++iter
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)
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{
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|
const edge& e = mesh.edges()[iter.key()];
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fencePoints.insert(e.start());
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|
fencePoints.insert(e.end());
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}
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|
walkAllPointConnectedFaces(mesh, region, fencePoints);
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}
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// ************************************************************************* //
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